About the project

Personal Responsibilities

  • Level Design

  • Game Design

  • Level Art

Details

  • Project Length - 6 weeks (half time)

  • Engine - Unity


The Design Process

Working with modular assets

Click to enlarge

One of my responsibilities in this project was to help create modular assets which we would then use to build our levels. I began by drawing the basic shapes on paper and discussed their usage with the team. I then created the meshes in maya and imported them to Unity. The modular kit proved very useful when blocking out our levels and allowed us to spend a lot more time on creating beautiful vistas and intersting challenges.

Fish acting as a visual signifier that the player can jump over the logs.

Visual Signifiers

Since the player does not control their speed we felt the necessity of preparing the player for what’s up ahead. I was responsible for introducing our jump mechanic. I used the fish which is actually an obstacle, as a signifier that certain obstacles can be jumped over.

Dynamic Obstacles

During early playtesting we received feedback that the gameplay felt static and repetitive. We tried to solve this by introducing dynamic obstacles in the form of falling trees.

DownstreamBreakDown.png

Level art

I was responsible for creating two levels, my tasks included blocking, whiteboxing, playtesting and iterating. I was also responsible for implementing the art for my levels.