About the project
Personal Responsibilities
Level Design
Game Design
Level Art
Details
Project Length - 6 weeks (half time)
Engine - Unity
The Design Process
Working with modular assets
One of my responsibilities in this project was to help create modular assets which we would then use to build our levels. I began by drawing the basic shapes on paper and discussed their usage with the team. I then created the meshes in maya and imported them to Unity. The modular kit proved very useful when blocking out our levels and allowed us to spend a lot more time on creating beautiful vistas and intersting challenges.
Visual Signifiers
Since the player does not control their speed we felt the necessity of preparing the player for what’s up ahead. I was responsible for introducing our jump mechanic. I used the fish which is actually an obstacle, as a signifier that certain obstacles can be jumped over.
Dynamic Obstacles
During early playtesting we received feedback that the gameplay felt static and repetitive. We tried to solve this by introducing dynamic obstacles in the form of falling trees.
Level art
I was responsible for creating two levels, my tasks included blocking, whiteboxing, playtesting and iterating. I was also responsible for implementing the art for my levels.