The player must remain hidden!

About the project

Personal responsibilities

  • Level Design

  • Game Design

Details

  • Project Length - 14 weeks (half time)

  • Engine - Eggine (Developed in house)

  • Level Editor - Unity

  • Reference game - Shadow of the Tomb Raider (Lara childhood)

  • Download at itch.io


The Design Process

Creating the school - I used our modular kit to build up my level and had a lot of fun designing puzzles where the player must use the environment by pulling and pushing objects into the correct position before scaling it to reach new areas, all while avoiding the janitor.

Climb to access other areas

Click image to enlarge

ALLOW the player to learn at their own pace

After picking up the slingshot the player is presented with three pots standing on top of a couple of stacked books, allowing the player to practice their new tool in a safe space.