About the project

Personal Responsibilities

  • Level Design

  • Game Design

Details

  • Project Length - 8 weeks (half time)

  • Engine - Diablo 2D, In-house engine


SwarmedOverview01.jpg

The Design Process

Designing without an editor

Since Swarmed is a sidescroller we didn’t feel the need to create overviews for the levels. Although since this was our first project where we had to develop our own engine, we decided to divide our levels into segments and creating them on paper.

Doing this greatly increased our efficiency when working in editor.